「LFSについて」の版間の差分

出典: LFS Manual
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M (最新版コピー 一部翻訳)
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[[image:Multiplay.jpg|thumb|An internet multiplayer race in S2 with the Formula XR]]
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[[image:Multiplay.jpg|thumb|S2でFormula XRを使用してのインターネットマルチプレイレース]]
[[image:Real.jpg|thumb|The amazing tyre flex physics in Live for Speed S2]]
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[[image:Real.jpg|thumb|Live for Speed S2での素晴らしいタイヤ物理演算]]
 
[[image:Setup.jpg|thumb|Choose between various setup settings]]
 
[[image:Setup.jpg|thumb|Choose between various setup settings]]
[[image:LFS_800.gif|thumb|An old LFS logo]]
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[[image:LFS_800.gif|thumb|古いLFSロゴ]]
[[image:Lfsveryold.jpg|thumb|An early development version of LFS]]
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[[image:Lfsveryold.jpg|thumb|最初期のLFSの開発バージョン]]
 
[[image:Gtt miami.jpg|thumb|The GT Turbo in LFS v0.1 at an unpublished city track in Miami.]]
 
[[image:Gtt miami.jpg|thumb|The GT Turbo in LFS v0.1 at an unpublished city track in Miami.]]
 +
Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physic engine and internet multiplayer with up to 40 players. The game is only sold at the official website http://www.lfs.net. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). VW Scirocco and a completely re-written tyre physics engine are planned for the future. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.
 +
<!--
 
Live for Speedは、Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales)によって開発されたオンラインレーシングシミュレータである。主な特徴は、現実的な物理エンジンと最高32プレイヤーによるインターネットマルチプレイです。 ゲームはオフィシャルサイト http://www.lfs.net/ のみから購入することができる。(※日本では有志でパッケージ販売をされている方がおります)LFSをどんなお店でも見つけられないのは、開発者がパブリッシャーから独立していたいという意向があるからである。独立しているからこそ彼らがゲームで欲しい特徴を自由に含むことができ、マネージャの意見によってゲームを変える必要がないということです。
 
Live for Speedは、Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales)によって開発されたオンラインレーシングシミュレータである。主な特徴は、現実的な物理エンジンと最高32プレイヤーによるインターネットマルチプレイです。 ゲームはオフィシャルサイト http://www.lfs.net/ のみから購入することができる。(※日本では有志でパッケージ販売をされている方がおります)LFSをどんなお店でも見つけられないのは、開発者がパブリッシャーから独立していたいという意向があるからである。独立しているからこそ彼らがゲームで欲しい特徴を自由に含むことができ、マネージャの意見によってゲームを変える必要がないということです。
 
2002年8月にデモがスタートし、より多くの人々がゲームを試しそして、インターネットコミュニティーに加わりました。多くの開発過程を得て、Live for Speedの第一ステージ(S1)は2003年7月にリリースされました。
 
2002年8月にデモがスタートし、より多くの人々がゲームを試しそして、インターネットコミュニティーに加わりました。多くの開発過程を得て、Live for Speedの第一ステージ(S1)は2003年7月にリリースされました。
 
その2年後にS2 Alphaがリリースされ現在は開発途中である。
 
その2年後にS2 Alphaがリリースされ現在は開発途中である。
 
The three developers have a close connection to the community and you recently visit the official forum to get ideas what the players want to see in the game. The game is being developed all the time and new features are published in free patches.
 
The three developers have a close connection to the community and you recently visit the official forum to get ideas what the players want to see in the game. The game is being developed all the time and new features are published in free patches.
 +
-->
  
== Physics Engine ==
+
== 物理エンジン ==
 
The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.
 
The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.
  
== History of LFS ==
+
== LFSの歴史 ==
 
* Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time  
 
* Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time  
 
* Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS  
 
* Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS  
* 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forums/index.php?&act=ST&f=1&t=958&st=0  
+
* 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forum/index.php?topic=958.0
 
* 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205  
 
* 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205  
 
* 17.07.2003: Release of Live for Speed S1, the first full LFS release  
 
* 17.07.2003: Release of Live for Speed S1, the first full LFS release  
22 行 25 行
 
* 25.06.2005: Release of the Live for Speed S2 Alpha  
 
* 25.06.2005: Release of the Live for Speed S2 Alpha  
 
* 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net
 
* 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net
 +
* 28.05.2007: LFS Merchandise website: http://www.lfsshop.net
 +
* 05.09.2014: LFS website is revamped: http://www.lfs.net
 +
* 19.12.2015: S3 License available
  
== Major LFS Releases ==
+
== Major LFS releases ==
 
* 18.08.2002: 0.04k - The first public LFS version ever  
 
* 18.08.2002: 0.04k - The first public LFS version ever  
 
* 06.09.2002: 0.1B - Demo test with added reversed track configs  
 
* 06.09.2002: 0.1B - Demo test with added reversed track configs  
30 行 36 行
 
* 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content  
 
* 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content  
 
* 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
 
* 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
 +
* 19.12.2015: 0.6K - The S3 License is available
  
== Complete List of LFS Releases ==
+
== LFSのリリースの完全なリスト ==
Note that this list exludes the numerous test patches that have been released
+
Note that this list exludes the numerous test patches that have been released.
  
=== Demo Test era ===
+
To see a complete history of LFS releases with all changelogs, see [[Version History]] or [[Version History (complete)]] (including all test patches).
* 18.08.2002: 0.04k - The first ever public version of Live for Speed
+
 
 +
=== Demoテスト時代 ===
 +
* 18.08.2002: '''0.04k''' - The first ever public version of Live for Speed
 
* 31.08.2002: 0.04Q - ???
 
* 31.08.2002: 0.04Q - ???
  
* 06.09.2002: 0.1B - Major update, lots of bug fixes and surprises
+
* 06.09.2002: '''0.1B''' - Major update, lots of bug fixes and surprises
 
* 11.09.2002: 0.1C - ???
 
* 11.09.2002: 0.1C - ???
 
* 15.09.2002: 0.1E - Greatly improved controller support
 
* 15.09.2002: 0.1E - Greatly improved controller support
50 行 59 行
 
* 04.03.2003: 0.1W - Mostly bug fixes
 
* 04.03.2003: 0.1W - Mostly bug fixes
  
* 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
+
* 22.03.2003: '''0.2A''' - Demo test, similar to S1 but without the new cars & tracks
 
* 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes
 
* 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes
 
* 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day
 
* 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day
* 07.05.2003: 0.2D - ???
+
* 07.05.2003: 0.2D - Adds skins_x directory for other drivers' skins
 
* 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable
 
* 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable
 
* 25.06.2003: 0.2F - Master server IP change update
 
* 25.06.2003: 0.2F - Master server IP change update
  
=== S1 era ===
+
=== S1 時代 ===
* 17.07.2003: 0.3A - First release with paid for content
+
* 17.07.2003: '''0.3A''' - First release with paid for content
 
* 25.09.2003: 0.3B - Adds translations, fixes many bugs
 
* 25.09.2003: 0.3B - Adds translations, fixes many bugs
* 31.10.2003: 0.3D - Allows up to 16 players to race online at once (previously 12)
+
* 30.10.2003: 0.3C - Allows up to 16 players to race online at once (previously 12), adds remote administration
 +
* 31.10.2003: 0.3D - Small bug fixes
 
* 15.12.2003: 0.3E - Adds a new car (MRT5)
 
* 15.12.2003: 0.3E - Adds a new car (MRT5)
 
* 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)
 
* 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)
 +
* 08.04.2004: 0.3G - Reduces multiplayer warping, faster server browser, adds option to block chat messages
 
* 08.10.2004: 0.3H - Adds skid marks and improved online stability
 
* 08.10.2004: 0.3H - Adds skid marks and improved online stability
''Missing info: 0.3C and 0.3G''
 
  
=== S2 era ===
+
=== S2 プレアルファ時代 ===
 +
* 14.08.2004: 0.5A - Pre-alpha tested at the Games Convention in Leipzig, included MRT6 and LX8 GTR
 +
 
 +
=== S2 アルファ時代 ===
 
* 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin
 
* 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin
 
* 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked
 
* 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked
* 05.04.2005: 0.5K - Demo content only with numerous WIP improvements from v0.3
+
* 05.04.2005: '''0.5K''' - Demo content only with numerous WIP improvements from v0.3
 
* 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating
 
* 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating
 
* 17.06.2005: 0.5N - Updated CMX viewer released only
 
* 17.06.2005: 0.5N - Updated CMX viewer released only
* 25.06.2005: 0.5P - First official release with full S2 content
+
* 25.06.2005: '''0.5P''' - First official release with full S2 content, up to 20 cars per server
 
* 27.11.2005: 0.5Q - Improved international support
 
* 27.11.2005: 0.5Q - Improved international support
 
* 18.04.2006: 0.5S - Updated CMX viewer released only
 
* 18.04.2006: 0.5S - Updated CMX viewer released only
* 21.04.2006: 0.5T - Improved tyre & aero physics, a new car (BMW Sauber F1.06), two new configurations for Aston and much more
+
* 21.04.2006: 0.5T - Improved tyre & aero physics, a new car ([[Cars:Single-Seaters#BMW Sauber F1 (Formula One)|BMW Sauber F1.06]]), two new configurations for [[Tracks:Aston|Aston]] and much more
* 29.04.2006: 0.5U - Adds Outguage system, server welcome messages, also fixes many small bugs
+
* 29.04.2006: 0.5U - Adds Outgauge system, server welcome messages, also fixes many small bugs
 
* 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements
 
* 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements
 
* 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements
 
* 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements
''Missing info: 0.5M, 0.5O, 0.5R''
+
* 08.06.2007: 0.5X - Improved multiplayer (up to 32 cars per server), pre-load added to clutch pack diffs, handicaps system, high-res skin downloading
 +
* 08.07.2007: 0.5X10 - Adds force cockpit view option, lots of smaller usability improvements
 +
* 21.12.2007: 0.5Y - Improved physics, updated tracks ([[Tracks:South City|South City]] and [[Tracks:Blackwood|Blackwood]]), a new car ([[Cars:Single-Seaters#Formula BMW|Formula BMW FB02]]), engine stall, clutch wear, AI improvement
 +
* 02.07.2008: 0.5Z - New interiors for some cars, physics parameter updates, replay controls, demo licencing, and more langauge translations
 +
* 28.10.2009: 0.5Z25 - Improved car shadows, new wheel drawing system, improved road car dashboards, ABS brakes on some road cars, improved and much faster List of Hosts, powerful and flexible multiple screen support
 +
* 25.11.2009: 0.5Z28 - Installer, storage of multiple host passwords, added support for lfs://
 +
* 17.06.2011: 0.6B - Open track configurations, autocross and object improvements, collision reporting system and other [[InSim]] changes, adjustable tyre warmers for hot lapping
 +
* 30.11.2012: 0.6E - Multiplayer improvements – New "instant" join system for fast and reliable connection, new packet buffering and storage system, new hacking protection and cheat detection systems
 +
* 21.06.2014: 0.6F - Support for 3D devices (3D TVs, Oculus Rift), DirectX 9 graphics engine
 +
* 27.09.2014: 0.6G - Oculus Rift DK2 support, graphical improvements
 +
* 02.04.2015: 0.6H - Rebuilt and extended version of the [[Tracks:Westhill|Westhill]] racing environment with additional configurations, full support for open configurations, improvements to the layout editor
 +
* 15.08.2015: 0.6J - High performance update
 +
 
 +
=== S3 時代 ===
 +
* 19.12.2015: '''0.6K''' - The S3 license is now available with [[サーキット:Rockingham|Rockingham]], graphical improvements including new reflections and dynamic environment maps, AI improvements, support for  HTC Vive
 +
* 13.02.2016: 0.6M - Rockingham update, borderless window system and other fixes
 +
* 24.03.2016: 0.6N - Updates in VR ("look and click" system, virtual keyboard) and audio
 +
* 16.04.2016: 0.6P - Updates in VR and controller support
 +
* 03.09.2016: 0.6Q - New system to simulate the mirrors realistically, full stereoscopic 3D mirrors in VR modes
 +
* 28.01.2017: 0.6R - Rebuilt and extended version of the [[サーキット:Blackwood|Blackwood]] racing environment (plus an industrial estate open area), minor improvements (shadows, track maps)
 +
 
 +
''Missing versions in the list were only released to the beta team for testing''
 +
 
 +
[[File:LFSTimeline.png|center]]
  
For more details see http://www.liveforspeed.net/?page=oldernews
+
詳細は https://www.lfs.net/news をご覧ください。
  
== The Development Team ==
+
== 開発チーム ==
 
<gallery>
 
<gallery>
 
image:Dev_team.jpg|fltr.: Eric, Victor, Scawen
 
image:Dev_team.jpg|fltr.: Eric, Victor, Scawen
image:Scawen.jpg|Scawen Roberts (and Leo)
+
image:Scawen.jpg|Scawen Roberts (とその息子Leoくん)
 
image:Eric.jpg|Eric Bailey
 
image:Eric.jpg|Eric Bailey
 
image:Vic.jpg|Victor van Vlaardingen
 
image:Vic.jpg|Victor van Vlaardingen
image:Sev.jpg|The dev team presenting the S2 Alpha in Denmark 2004
+
image:Sev.jpg|2004年デンマークにてS2 Alphaをプレゼン中の開発チーム
 
</gallery>
 
</gallery>
  
== Interviews ==
+
== インタビュー ==
 
* [http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Victor, demonews dec 1994]
 
* [http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Victor, demonews dec 1994]
 
* [http://www.planetblackandwhite.com/features/interviews/scawen.shtml Scawen, planetb&w - feb 2001]
 
* [http://www.planetblackandwhite.com/features/interviews/scawen.shtml Scawen, planetb&w - feb 2001]
98 行 134 行
 
* [http://www.doupe.cz/h/Special/AR.asp?ARI=103555 All, doupe.cz - April 2003]
 
* [http://www.doupe.cz/h/Special/AR.asp?ARI=103555 All, doupe.cz - April 2003]
 
* [http://boomtown.net/en_uk/articles/art.view.php?id=3900 Eric, Boomtown - dec 2003]
 
* [http://boomtown.net/en_uk/articles/art.view.php?id=3900 Eric, Boomtown - dec 2003]
 +
* [http://www.zt-racing.com/?p=interview Victor, ZockerTempel - jul 2004]
 
* [http://nic.mm2c.com/index.php?page=inter_1 All, teamnic - Sept 2004]
 
* [http://nic.mm2c.com/index.php?page=inter_1 All, teamnic - Sept 2004]
 
* [http://www.planet3dgames.de/index.php?site=news&id=1798 Victor, planet3dgames - march 2005]
 
* [http://www.planet3dgames.de/index.php?site=news&id=1798 Victor, planet3dgames - march 2005]
 
* [http://www.simracingportugal.net/lofiversion/index.php/t324.html All, simracingportugal - Mar 2005]
 
* [http://www.simracingportugal.net/lofiversion/index.php/t324.html All, simracingportugal - Mar 2005]
* [http://www.liveforspeed.dk/index.php?option=com_content&task=view&id=15&Itemid=1 Victor, lfs.dk - march 2006]
+
* [http://liveforspeed.dk/index.php?option=com_content&task=view&id=85&Itemid=47 Victor, lfs.dk - march 2006]
 
* [http://autosimsport.net/issues/autosimsport_v2i5.zip Victor & Scawen, Autosimsport May 2006 (p25)]
 
* [http://autosimsport.net/issues/autosimsport_v2i5.zip Victor & Scawen, Autosimsport May 2006 (p25)]
 
* [http://www.liveforspeed.no/index.php?side=intervju&med=victor&spraak=engelsk All, lfs.no - Sept 2006]
 
* [http://www.liveforspeed.no/index.php?side=intervju&med=victor&spraak=engelsk All, lfs.no - Sept 2006]
  
<!-- links to other languages -->
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<!-- 他言語へのリンク -->
 +
[[cs:O LFS]]
 
[[de:Über LFS]]
 
[[de:Über LFS]]
 +
[[en:About LFS]]
 +
[[fr:A propos de LFS]]
 +
[[hu:Az LFS-ről]]
 +
[[nl:Over LFS]]

2017年2月25日 (土) 17:22の版

S2でFormula XRを使用してのインターネットマルチプレイレース
Live for Speed S2での素晴らしいタイヤ物理演算
Choose between various setup settings
古いLFSロゴ
最初期のLFSの開発バージョン
The GT Turbo in LFS v0.1 at an unpublished city track in Miami.

Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physic engine and internet multiplayer with up to 40 players. The game is only sold at the official website http://www.lfs.net. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). VW Scirocco and a completely re-written tyre physics engine are planned for the future. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.

物理エンジン

The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.

LFSの歴史

  • Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time
  • Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS
  • 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forum/index.php?topic=958.0
  • 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205
  • 17.07.2003: Release of Live for Speed S1, the first full LFS release
  • 29.07.2003: The LFSWorld website goes online http://www.lfsworld.net/
  • 25.06.2005: Release of the Live for Speed S2 Alpha
  • 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net
  • 28.05.2007: LFS Merchandise website: http://www.lfsshop.net
  • 05.09.2014: LFS website is revamped: http://www.lfs.net
  • 19.12.2015: S3 License available

Major LFS releases

  • 18.08.2002: 0.04k - The first public LFS version ever
  • 06.09.2002: 0.1B - Demo test with added reversed track configs
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 17.07.2003: 0.3A - S1
  • 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content
  • 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
  • 19.12.2015: 0.6K - The S3 License is available

LFSのリリースの完全なリスト

Note that this list exludes the numerous test patches that have been released.

To see a complete history of LFS releases with all changelogs, see Version History or Version History (complete) (including all test patches).

Demoテスト時代

  • 18.08.2002: 0.04k - The first ever public version of Live for Speed
  • 31.08.2002: 0.04Q - ???
  • 06.09.2002: 0.1B - Major update, lots of bug fixes and surprises
  • 11.09.2002: 0.1C - ???
  • 15.09.2002: 0.1E - Greatly improved controller support
  • 11.10.2002: 0.1F - Replays controls, more options and improvements
  • 27.10.2002: 0.1H2 - Added multiplayer replays, other small improvements and bug fixes
  • 09.11.2002: 0.1J - Small improvements and bug fixes
  • 13.12.2002: 0.1N - Small improvements and bug fixes
  • 30.01.2003: 0.1P - Small improvements and bug fixes
  • 05.02.2003: 0.1Q - Small improvements and bug fixes
  • 19.02.2003: 0.1T - Small improvements and bug fixes
  • 04.03.2003: 0.1W - Mostly bug fixes
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes
  • 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day
  • 07.05.2003: 0.2D - Adds skins_x directory for other drivers' skins
  • 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable
  • 25.06.2003: 0.2F - Master server IP change update

S1 時代

  • 17.07.2003: 0.3A - First release with paid for content
  • 25.09.2003: 0.3B - Adds translations, fixes many bugs
  • 30.10.2003: 0.3C - Allows up to 16 players to race online at once (previously 12), adds remote administration
  • 31.10.2003: 0.3D - Small bug fixes
  • 15.12.2003: 0.3E - Adds a new car (MRT5)
  • 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)
  • 08.04.2004: 0.3G - Reduces multiplayer warping, faster server browser, adds option to block chat messages
  • 08.10.2004: 0.3H - Adds skid marks and improved online stability

S2 プレアルファ時代

  • 14.08.2004: 0.5A - Pre-alpha tested at the Games Convention in Leipzig, included MRT6 and LX8 GTR

S2 アルファ時代

  • 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin
  • 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked
  • 05.04.2005: 0.5K - Demo content only with numerous WIP improvements from v0.3
  • 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating
  • 17.06.2005: 0.5N - Updated CMX viewer released only
  • 25.06.2005: 0.5P - First official release with full S2 content, up to 20 cars per server
  • 27.11.2005: 0.5Q - Improved international support
  • 18.04.2006: 0.5S - Updated CMX viewer released only
  • 21.04.2006: 0.5T - Improved tyre & aero physics, a new car (BMW Sauber F1.06), two new configurations for Aston and much more
  • 29.04.2006: 0.5U - Adds Outgauge system, server welcome messages, also fixes many small bugs
  • 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements
  • 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements
  • 08.06.2007: 0.5X - Improved multiplayer (up to 32 cars per server), pre-load added to clutch pack diffs, handicaps system, high-res skin downloading
  • 08.07.2007: 0.5X10 - Adds force cockpit view option, lots of smaller usability improvements
  • 21.12.2007: 0.5Y - Improved physics, updated tracks (South City and Blackwood), a new car (Formula BMW FB02), engine stall, clutch wear, AI improvement
  • 02.07.2008: 0.5Z - New interiors for some cars, physics parameter updates, replay controls, demo licencing, and more langauge translations
  • 28.10.2009: 0.5Z25 - Improved car shadows, new wheel drawing system, improved road car dashboards, ABS brakes on some road cars, improved and much faster List of Hosts, powerful and flexible multiple screen support
  • 25.11.2009: 0.5Z28 - Installer, storage of multiple host passwords, added support for lfs://
  • 17.06.2011: 0.6B - Open track configurations, autocross and object improvements, collision reporting system and other InSim changes, adjustable tyre warmers for hot lapping
  • 30.11.2012: 0.6E - Multiplayer improvements – New "instant" join system for fast and reliable connection, new packet buffering and storage system, new hacking protection and cheat detection systems
  • 21.06.2014: 0.6F - Support for 3D devices (3D TVs, Oculus Rift), DirectX 9 graphics engine
  • 27.09.2014: 0.6G - Oculus Rift DK2 support, graphical improvements
  • 02.04.2015: 0.6H - Rebuilt and extended version of the Westhill racing environment with additional configurations, full support for open configurations, improvements to the layout editor
  • 15.08.2015: 0.6J - High performance update

S3 時代

  • 19.12.2015: 0.6K - The S3 license is now available with Rockingham, graphical improvements including new reflections and dynamic environment maps, AI improvements, support for HTC Vive
  • 13.02.2016: 0.6M - Rockingham update, borderless window system and other fixes
  • 24.03.2016: 0.6N - Updates in VR ("look and click" system, virtual keyboard) and audio
  • 16.04.2016: 0.6P - Updates in VR and controller support
  • 03.09.2016: 0.6Q - New system to simulate the mirrors realistically, full stereoscopic 3D mirrors in VR modes
  • 28.01.2017: 0.6R - Rebuilt and extended version of the Blackwood racing environment (plus an industrial estate open area), minor improvements (shadows, track maps)

Missing versions in the list were only released to the beta team for testing

LFSTimeline.png

詳細は https://www.lfs.net/news をご覧ください。

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