「ドリフトガイド」の版間の差分
Skylinekakkoii (トーク | 投稿記録) M (Skylinekakkoii がページ「ドリフティング・ガイド」を「ドリフトガイド」に移動しました: 統一性確保 & ドリフティングという単語は日本人はなかなか使わないため) |
Skylinekakkoii (トーク | 投稿記録) (一部翻訳) |
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1 行 | 1 行 | ||
− | + | ドリフトとは、コーナリング中にホイールスピンを伴ったスライドを行うことです。 | |
+ | |||
+ | ホイールスピンは車を前に進め、コーナーの内側へ車を動かすために起こされます。 | ||
+ | |||
+ | この間、フロントタイヤはトラクションを保ったままです。 | ||
+ | |||
+ | このテクニックにより、より高速でコーナリングを行うことができます。 | ||
+ | |||
+ | ドリフトには様々なきっかけ作りなどの方法があります。 | ||
+ | |||
+ | また、人によって異なる説明をする場合がありますので、間違っている文や改善すべき点があれば、是非追加、編集してください! | ||
== 車のチューニング == | == 車のチューニング == | ||
− | |||
− | + | 車のチューニングは、あなたの車にどのようなドリフトができるかを決定する重要な要因のうちの1つです。 | |
+ | |||
+ | サスペンションをチューニングする最も簡単な方法は、リアのアンチロールバーを硬くし、フロントは柔らかくする方法です。もちろん、リアのアンチロールバーを柔らかくすることでより上手にドリフトできる場合もあります。 | ||
+ | |||
+ | 次に、タイヤに焦点を当てます。リアタイヤは基本的に、空気圧を通常よりも高い状態にしておくべきです。フロントタイヤの空気圧を下げた方がいい場合もあります。 | ||
+ | |||
+ | 最後に、ギアレシオを変更しましょう。ファイナルギアレシオの値を高くすると、よりトルクが発生するので、ホイールスピンやドリフトを発生させやすくなります。 | ||
+ | |||
+ | |||
+ | 硬いアンチロールバーをセッティングするとともに、硬いスプリングと、フロントタイヤへのネガティブキャンバーを設定すると良いでしょう。 | ||
+ | |||
+ | Depending on your style you may also want your brakes either toward the front, or central. If you set them toward the front, you can induce oversteer by braking easier, and catch a spin by locking the front wheels. If you set it central then you can use the brakes to lock the rear wheels, and many other tricks to save a drift (too complicated to say here, but it involves locking all four wheels). For what differential you use, I recommend a clutch LSD. I use a high percentage for on-power, and low setting for off-power, to help catch spins. Locked diff's are unforgiving, but very easy to start a drift. Do what works for you, and if you need help don't hesitate to search on [http://www.lfs.net/forum LFS Forum] and ask for some help. | ||
* More advanced tuning: | * More advanced tuning: | ||
13 行 | 33 行 | ||
'''Drivetrain:''' to keep it simple enough, the locked diff is very easy to drift but hard to drive, open diff is opposite, clutch just puts force on having the wheels not spin at different speeds, and viscous depends on the speed of the wheels. I tend to like clutch at a pretty high locking, moderate coast, and kinda high force. Viscous at moderate force, and stay away from open. For gearing keep it how it was, and lower the final (to the right) a little bit so you can keep the RPMs up (have it so it maxes out at the fastest part of the track). | '''Drivetrain:''' to keep it simple enough, the locked diff is very easy to drift but hard to drive, open diff is opposite, clutch just puts force on having the wheels not spin at different speeds, and viscous depends on the speed of the wheels. I tend to like clutch at a pretty high locking, moderate coast, and kinda high force. Viscous at moderate force, and stay away from open. For gearing keep it how it was, and lower the final (to the right) a little bit so you can keep the RPMs up (have it so it maxes out at the fastest part of the track). | ||
− | ''' | + | '''タイヤ:''' the type of tire really doesn't matter too much, but I like to stick to normal tires. First of all, you should put your front camber at -2.5 degrees, and your rear at about -.5 to -1.25. The tire pressure for the front should stay around 30 psi, and in the rear inflate them a lot so they don't get too hot too fast. |
− | ''' | + | '''乗員:''' 乗員の数はドリフトにはあまり関係ありませんが、完璧なバランスを求めるのであれば、助手席に誰かを乗せてみましょう。 |
== テクニック == | == テクニック == | ||
− | |||
− | ''' | + | ドリフトにはいくつかの方法があります。以下はいくつかの例のリストです。基本的なテクニックから、応用的な難しいテクニックまで含んでいます。 |
− | + | ||
+ | '''振りっ返しドリフト''': | ||
+ | このテクニックは非常に基本的です。 | ||
This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight. | This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight. | ||
− | ''' | + | '''ブレーキングドリフト''': |
This is performed by trail braking into a corner, then loss of grip is obtained & then balanced through steering and throttle inputs (note that this is mainly for medium to low speed corners). | This is performed by trail braking into a corner, then loss of grip is obtained & then balanced through steering and throttle inputs (note that this is mainly for medium to low speed corners). | ||
− | ''' | + | '''サイドブレーキドリフト''': |
Pull the E-Brake (or handbrake) to induce rear traction loss and balance drift through steering and throttle play (note that this can also be used to correct errors or fine tune drift angles). | Pull the E-Brake (or handbrake) to induce rear traction loss and balance drift through steering and throttle play (note that this can also be used to correct errors or fine tune drift angles). | ||
− | ''' | + | '''パワーオーバー''': |
This can be performed when entering a corner, using full throttle to produce heavy over-steer through the turn (note that you need "horsepower" to make this happen). | This can be performed when entering a corner, using full throttle to produce heavy over-steer through the turn (note that you need "horsepower" to make this happen). | ||
− | ''' | + | '''クラッチ蹴り''': |
This is performed by depressing the clutch pedal on approach or during a mild drift, then pop the clutch to give a sudden jolt through the drive-line to upset rear traction. | This is performed by depressing the clutch pedal on approach or during a mild drift, then pop the clutch to give a sudden jolt through the drive-line to upset rear traction. | ||
− | ''' | + | '''フェイントドリフト''': |
This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction (note that this is "heavy rally racing" technique used to change vehicle attitudes during cornering, mainly tight mountain corners). | This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction (note that this is "heavy rally racing" technique used to change vehicle attitudes during cornering, mainly tight mountain corners). | ||
− | ''' | + | '''ダート落としドリフト''': |
This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn (note that this technique is very useful for low horsepower cars). | This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn (note that this technique is very useful for low horsepower cars). | ||
− | ''' | + | '''シフトロック''': |
This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the drive-line to slow the rear tires inducing oversteer. This is like pulling the E-brake through a turn - note that this should be performed in the wet to minimize damage to the drive-line, etc. | This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the drive-line to slow the rear tires inducing oversteer. This is like pulling the E-brake through a turn - note that this should be performed in the wet to minimize damage to the drive-line, etc. | ||
− | ''' | + | '''ロングサイドドリフト''': |
This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead (note that this can only be done at high speed). | This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead (note that this can only be done at high speed). | ||
51 行 | 72 行 | ||
This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer, then balances the drift through steering and throttle motions (note that the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself). If the car plows through any turn this technique will not work. | This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer, then balances the drift through steering and throttle motions (note that the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself). If the car plows through any turn this technique will not work. | ||
− | ''' | + | '''Fドリ''': |
− | + | FFの車を使うドリフター向けです。The E-brake as well as steering and braking techniques must be used to balance the car through a corner (note that the E-brake is the main technique used to balance the drift). | |
− | + | もしこれらのテクニックがあまりうまくいかなくても、気にしないで下さい。これらはほんの一例であり、必ずしも出来なくてはいけない訳ではありません。クラッチやアクセル、そしてブレーキなどをフル活用して練習し、自分自身のテクニックやスタイルを見つけ出してください。それでもまだ自分の思うようにドリフトできないようであれば、これらのYouTubeの動画をチェックしてみて下さい。 | |
http://www.youtube.com/watch?v=BzlrQHJYedk | http://www.youtube.com/watch?v=BzlrQHJYedk | ||
68 行 | 89 行 | ||
http://www.youtube.com/watch?v=0PdS19LviOY | http://www.youtube.com/watch?v=0PdS19LviOY | ||
− | + | これでもまだ満足できないようであれば、[http://www.lfs.net/forum LFS Forum]へアクセスし、ドリフトスレッドを探して使えそうな情報がないか調べてみましょう。 | |
+ | |||
+ | ただし、これ以上新しいスレッドは作らないで下さい!私たちは既に多くのドリフトスレッドを持っています。 | ||
== ドリフトコースを作る == | == ドリフトコースを作る == | ||
− | |||
− | == | + | 自分のドリフトコースを作りたいようであれば、BL/WEのCar Parkなど、ベースとなるコースを選択し、Shift+Uを押してください。 |
+ | |||
+ | そうすると、縁石やパイロン、コンクリートブロックやタイヤなどのオブジェクトを置いたり、削除したりできるメニューが現れるでしょう。 | ||
+ | |||
+ | 詳しい操作方法は[[オートクロス]]などをご参照ください。 | ||
+ | |||
+ | また、ドリフトに対して独自のポイントを与えるシステムを導入したオンラインホストがいくつかあります。 | ||
+ | |||
+ | 一人でドリフトするよりも、これらに参加して、たくさんの人とドリフトしましょう! | ||
+ | |||
+ | == 関連項目 == | ||
* [[基本セットアップガイド]] | * [[基本セットアップガイド]] | ||
* [[応用セットアップガイド]] | * [[応用セットアップガイド]] |
2017年2月20日 (月) 09:39の版
ドリフトとは、コーナリング中にホイールスピンを伴ったスライドを行うことです。
ホイールスピンは車を前に進め、コーナーの内側へ車を動かすために起こされます。
この間、フロントタイヤはトラクションを保ったままです。
このテクニックにより、より高速でコーナリングを行うことができます。
ドリフトには様々なきっかけ作りなどの方法があります。
また、人によって異なる説明をする場合がありますので、間違っている文や改善すべき点があれば、是非追加、編集してください!
車のチューニング
車のチューニングは、あなたの車にどのようなドリフトができるかを決定する重要な要因のうちの1つです。
サスペンションをチューニングする最も簡単な方法は、リアのアンチロールバーを硬くし、フロントは柔らかくする方法です。もちろん、リアのアンチロールバーを柔らかくすることでより上手にドリフトできる場合もあります。
次に、タイヤに焦点を当てます。リアタイヤは基本的に、空気圧を通常よりも高い状態にしておくべきです。フロントタイヤの空気圧を下げた方がいい場合もあります。
最後に、ギアレシオを変更しましょう。ファイナルギアレシオの値を高くすると、よりトルクが発生するので、ホイールスピンやドリフトを発生させやすくなります。
硬いアンチロールバーをセッティングするとともに、硬いスプリングと、フロントタイヤへのネガティブキャンバーを設定すると良いでしょう。
Depending on your style you may also want your brakes either toward the front, or central. If you set them toward the front, you can induce oversteer by braking easier, and catch a spin by locking the front wheels. If you set it central then you can use the brakes to lock the rear wheels, and many other tricks to save a drift (too complicated to say here, but it involves locking all four wheels). For what differential you use, I recommend a clutch LSD. I use a high percentage for on-power, and low setting for off-power, to help catch spins. Locked diff's are unforgiving, but very easy to start a drift. Do what works for you, and if you need help don't hesitate to search on LFS Forum and ask for some help.
- More advanced tuning:
The main part is the suspension (this is only to experiment to make your set as good as it can be only if you have experience), which has a few setup areas that can make and break a set. The first is ride height, this is not important until the end of the suspension tuning. Stiffness, the stiffer the spring the more oversteer there generally is, so why not tighten up the rear all the way? In drifting you need control too, so you should have the rear springs generally about 3/4 of the way to the right, and about 1/3 to 1/2 in the front. then you should come back and tweak it as needed. then there is damping. This is how much resistance to bounce it has, you should drop your car and adjust it so there is the fall compress and depress and stops there, both for front and rear. It also affects fine tuning for drifts, so if you are understeering too much you should have a little less dampening and vice versa (that goes for grip too). Sway bars: these do not do much in drifting as far as I know, so I just have the front more then the rear by a little and keep it around 1/4 sway bar ride height. You should drop your car and have it low enough so it just barely looks like it is bottoming out.
Drivetrain: to keep it simple enough, the locked diff is very easy to drift but hard to drive, open diff is opposite, clutch just puts force on having the wheels not spin at different speeds, and viscous depends on the speed of the wheels. I tend to like clutch at a pretty high locking, moderate coast, and kinda high force. Viscous at moderate force, and stay away from open. For gearing keep it how it was, and lower the final (to the right) a little bit so you can keep the RPMs up (have it so it maxes out at the fastest part of the track).
タイヤ: the type of tire really doesn't matter too much, but I like to stick to normal tires. First of all, you should put your front camber at -2.5 degrees, and your rear at about -.5 to -1.25. The tire pressure for the front should stay around 30 psi, and in the rear inflate them a lot so they don't get too hot too fast.
乗員: 乗員の数はドリフトにはあまり関係ありませんが、完璧なバランスを求めるのであれば、助手席に誰かを乗せてみましょう。
テクニック
ドリフトにはいくつかの方法があります。以下はいくつかの例のリストです。基本的なテクニックから、応用的な難しいテクニックまで含んでいます。
振りっ返しドリフト: このテクニックは非常に基本的です。 This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight.
ブレーキングドリフト: This is performed by trail braking into a corner, then loss of grip is obtained & then balanced through steering and throttle inputs (note that this is mainly for medium to low speed corners).
サイドブレーキドリフト: Pull the E-Brake (or handbrake) to induce rear traction loss and balance drift through steering and throttle play (note that this can also be used to correct errors or fine tune drift angles).
パワーオーバー: This can be performed when entering a corner, using full throttle to produce heavy over-steer through the turn (note that you need "horsepower" to make this happen).
クラッチ蹴り: This is performed by depressing the clutch pedal on approach or during a mild drift, then pop the clutch to give a sudden jolt through the drive-line to upset rear traction.
フェイントドリフト: This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction (note that this is "heavy rally racing" technique used to change vehicle attitudes during cornering, mainly tight mountain corners).
ダート落としドリフト: This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn (note that this technique is very useful for low horsepower cars).
シフトロック: This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the drive-line to slow the rear tires inducing oversteer. This is like pulling the E-brake through a turn - note that this should be performed in the wet to minimize damage to the drive-line, etc.
ロングサイドドリフト: This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead (note that this can only be done at high speed).
Kansei Drift: This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer, then balances the drift through steering and throttle motions (note that the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself). If the car plows through any turn this technique will not work.
Fドリ: FFの車を使うドリフター向けです。The E-brake as well as steering and braking techniques must be used to balance the car through a corner (note that the E-brake is the main technique used to balance the drift).
もしこれらのテクニックがあまりうまくいかなくても、気にしないで下さい。これらはほんの一例であり、必ずしも出来なくてはいけない訳ではありません。クラッチやアクセル、そしてブレーキなどをフル活用して練習し、自分自身のテクニックやスタイルを見つけ出してください。それでもまだ自分の思うようにドリフトできないようであれば、これらのYouTubeの動画をチェックしてみて下さい。
http://www.youtube.com/watch?v=BzlrQHJYedk
http://www.youtube.com/watch?v=f09g7B-6QcY
http://www.youtube.com/watch?v=oClbHvIikpI
http://www.youtube.com/watch?v=Ee398-3uyi4
http://www.youtube.com/watch?v=0PdS19LviOY
http://www.youtube.com/watch?v=0PdS19LviOY
これでもまだ満足できないようであれば、LFS Forumへアクセスし、ドリフトスレッドを探して使えそうな情報がないか調べてみましょう。
ただし、これ以上新しいスレッドは作らないで下さい!私たちは既に多くのドリフトスレッドを持っています。
ドリフトコースを作る
自分のドリフトコースを作りたいようであれば、BL/WEのCar Parkなど、ベースとなるコースを選択し、Shift+Uを押してください。
そうすると、縁石やパイロン、コンクリートブロックやタイヤなどのオブジェクトを置いたり、削除したりできるメニューが現れるでしょう。
詳しい操作方法はオートクロスなどをご参照ください。
また、ドリフトに対して独自のポイントを与えるシステムを導入したオンラインホストがいくつかあります。
一人でドリフトするよりも、これらに参加して、たくさんの人とドリフトしましょう!