「基本ドライビングガイド」の版間の差分
highbridge (トーク | 投稿記録) M (→基本ドライビング) |
Skylinekakkoii (トーク | 投稿記録) M (→オンラインレースのエチケット) |
||
(同じ利用者による、間の7版が非表示) | |||
1 行 | 1 行 | ||
− | == | + | == シンプルドライビング Tips == |
− | + | * コーナーの進入では、タイミングよくブレーキを使いましょう。実際には、ブレーキを遅くハードにかけるよりも、安全なスピードでコーナーに進入する方が速いです。(これは、コース外にはみ出してしまったり、レーシングラインを外してワイドなラインを取ってしまうことがあるためです。) | |
− | + | * ハードブレーキングはタイヤにフラットスポットを作ってしまう原因となります。フラットスポットはタイヤのグリップを著しく低下させ、またパンクの原因となることがあります。また、草や土の上の走行を避けましょう。これらもタイヤのグリップを低下させます。 | |
+ | * 後輪駆動の車で走行しているときは、スロットルをやさしく操作しましょう。スロットルを早いタイミングで開けすぎると、コーナーの出口でスピンする原因となります。 | ||
+ | * '''レースの1コーナーでは、周囲にとても気を付けて走行してください。特に、後方からスタートした場合はより注意を払ってください。''' 前方に車がたくさんいるため、おそらく、通常よりも早いタイミングでブレーキングを開始する必要があるでしょう。最初のコーナーはレースで最も危険な場所です。注意を払い、あなたや他のプレイヤーのレースを台無しにしないようにしましょう。もちろん、これは他のハードブレーキングが必要な全てのコーナーにも当てはまります。前方に車がいる場合は通常よりも少し早めにブレーキングを開始するよう、覚えておきましょう。 | ||
+ | * 練習は完璧を可能にします。レースに勝つドライバーは、練習を通じてコースと車を学ぶことに時間をかけ、努力しています。 | ||
− | + | == オンラインレースのエチケット == | |
− | + | === スパムメッセージを送らない === | |
+ | メッセージを何回も何回も繰り返す必要はありません。でないと他のプレイヤーはあなたにうんざりするでしょう。これは失礼であり、無駄なことです。あなたが怒っていたり、怒るのに正当な理由があったとしても、スパムメッセージは送らないで下さい! | ||
− | + | === ブルーフラッグに従う === | |
+ | 画面上に表示されているブルーフラッグは、一周以上先を走行中の車があなたを追い抜こうとしていることを意味します。この場合、あなたはこのプレイヤーと競わず、邪魔をしないように道を譲らなくてはなりません。レーシングラインを外れるかどうかは、状況によって議論が分かれるところであり、あなたの選択に委ねられています。ブルーフラッグを振られた場合に最も重要なことは、'''予測可能に動くこと'''です。唐突な操作は絶対に行わないでください。速い車が真後ろに来ており、抜こうとしているときに、レーシングラインから突然離れてもいけません。ストレートでいきなりラインを変更して、ブレーキングで後続の車を詰まらせたりしないでください。レーシングラインを外れる時は、スムーズに外れるようにし、何をしようとしているのかを後ろの車がわかるようにしてください。反対に、レーシングラインを外れずにキープする場合は、そのことを後続車が予測できるようにしましょう。まとめると、後続のドライバーが、オーバーテイクしようとしているときには、明らかに後続車に特権があり、反対にスムーズにオーバーテイクされることを目的として、意図的に追い越しを防止するのはあなたの権利であり、責任となります。 | ||
− | + | === 自分がクラッシュしたことを理由にリスタートに投票しない === | |
+ | あなたがミスを犯したうちの一人であるのであれば、リスタートには投票しないでください。 | ||
− | + | 例えば、あなたが1コーナーでブレーキングポイントを外してしまい、あなただけがコースを外れ、他のプレイヤーは通常通り走行を続けているとしましょう。その時に、自分がミスを犯したことを理由に、他の人も参加しているそのレースをなかったことにして、リスタートを行うことは公平でしょうか? | |
− | + | ミスから学び、そして追いつくように走りましょう。もし、たくさんのプレイヤーがミスを犯し、大きな事故が起きてしまったときなどは、リスタートに投票してみましょう。 | |
− | |||
− | + | === ピットロードを使う === | |
+ | ピットレーンの入口/出口にあるピットロードは、意味があるから存在しています。これらは、ピットに入ろうとしているドライバーや、そうでない人たちの双方の安全性を高めるために設置されています。ピットレーンを出る時に、白または黄色の線をまたぐことは、レーシングルールに対する明確な違反であり、とても危険です。 | ||
− | + | An example: The Kyoto Oval has a pit lane exit that goes inside the banked corner to the second straight before the white/yellow line stops. This means that any cars leaving the pit lane will re-enter the racing track at close to full speed before Turn 2. Those people who simply don't care about rules often re-enter the racing track at slow speeds in Turn 1... the results are obvious. | |
− | + | Please take notice of the pit lane entrances and exits when you explore a track to improve the safety for yourself and other racers. | |
− | + | === 正しくピットを出なかったプレイヤーに対して文句を言わない === | |
+ | 前項のルールは確かに存在しますが、レース中、正しくピットを出ようとしている車を避ける責任は、"コース上の車" にあります (例: ピット出口レーンの内側にとどまるなど)。ピットから車が出てくると考えられる状況では、ピット出口エリアは走行しないで下さい。もっと言えば、ピット出口エリアは絶対に走行しないようにすると良いでしょう。「通過するまでピットを出ないで」などと、他のプレイヤーに言わないようにして下さい。ピット出口レーンはそのためにあります。 | ||
− | + | '''例:''' At the Westhill International circuit where the pit lane exit takes up the left-hand 25% of the straight. | |
− | |||
− | + | === ファイナルラップを走行中のドライバーがいるときにリスタートに投票しない === | |
+ | This is more of a courtesy act than a rule. E.g. If two (or more) drivers are busy battling away on the track and are almost finished and then 10 people that just joined the server decide they want to race right now, the drivers racing may get an unfair restart just before finishing. Show a little respect and wait to start a vote until you see the racing drivers finish their races. | ||
− | + | Keling による編集: Be careful if you and some fast friend have just finished the race. There may be some other players relatively slow who are still struggling 0.5 lap from the finish line. Don't shift+R immediately after seeing YOUR results on the list. The event doesn't end because the first 5 have finished. Wait for everyone. | |
− | <!-- | + | === クリーンなオーバーテイク戦術 === |
− | [[en:Driving | + | Driving a faster car or exiting the corners at a greater velocity does not mean that you have right to ram or force others to step aside if they are in front of you. If you are in a faster car, overtaking safely will not be too much trouble, but it does not cost too much to wait a bit for a clean safe space, so don't squeeze to that 1/2 car space inside of every turn while braking. |
+ | |||
+ | If your car is more powerful than the other, wait until after the exit of the corner. Usually you can take a different line which gives you a slower exit speed but lets you safely overtake the slower vehicle without bumping his/her rear (or front) out of the corner. Remember, if the other person is in a UF 1000 and you are in something like an FZ50, you can easily wait until after the turn and blast past down the straight. | ||
+ | |||
+ | If your car is better in the turns, go in around 0.5 seconds behind the slower car, and when the slower car turns into the apex accelerate and pass from the outside. Remember that this works only with medium to high speed corners, and you should be way faster on the corner to be completely ahead of slower car by the corner exit so this would be safe. If you are not fast enough, the opponent will pass you on the corner exit. This is known as double passing. That or you will enjoy a spectacular crash. | ||
+ | |||
+ | Overtaking on the inside is also possible but for this you need to know that the slower driver actually knows racing code and is obeying it, and it is quite hard to see certain spots and therefore easy to get into an accident by misjudgement. If the opponent shows no signs of taking the outside, don't try it. | ||
+ | |||
+ | === ラインを保つ === | ||
+ | When you're being lapped by a faster car, hold your line. The people coming up on you have seen you, there's no need to try to get out of the way. The turns are all full throttle, and there's plenty room to go around you. If you decide to give us room the moment you see us in the mirror and move to a different line, we've probably already decided to pass you on that same line, and we all end up in the wall. | ||
+ | |||
+ | === ゆっくりクルージングする === | ||
+ | あなたの車がダメージを受け、とてもゆっくりと走行している場合や、惰性でピットに戻ろうとしている際には、可能な限り安全な場所を走行するようにしてください。Staying on the inside has the advantage of staying out of the groove for the longest period of time. When you finally make it to the pit lane you don't have to cross the track either since you're already there. | ||
+ | |||
+ | === 安全にピットインする === | ||
+ | When pitting get on the pit entry lane well before turn 3. And slow down so you can safely make the turn on the apron. When exiting, of course do so after turn 1. Also, until you're well on speed (shifting to high gear), stay OFF the groove and run as low as you can. | ||
+ | |||
+ | === その場で待機する === | ||
+ | あなたがコース上でクラッシュしてしまい、他の車がそれを避けようとしている場合は、ブレーキを離さないようにして下さい。全員が通過し、あなたの動く先に誰も来ないことが確認出来るまで、ブレーキはそのままにしてください。動くシケインを避けるのは、止まっているものを通過するよりも難しいです。Either go to the pits immediately, spectate, or do the above and try to limit the disruption to the race. | ||
+ | |||
+ | === 動く前に確認する === | ||
+ | 実際の車でもそうするように、レーンを変更する際には、'''必ずミラーを確認し、またあなたの横に車がいないかを確認してください。''' あなたはとても速い車がレースしているところに参加しようとしているのです。レース中の車が死角に入り、見えなくなってしまうことはしばしばあります。ラインを変更する前には、周囲の車の位置をしっかりと把握しましょう。 | ||
+ | |||
+ | === 紳士に振舞う === | ||
+ | 相手にスペースを譲り、全ての行動をスムーズに行いましょう。高速走行中の車は1秒間にとても長い距離を通過します。このような状況では、回避行動に対して車は素早く反応してくれません。従って、他のドライバーに対してやさしい運転をしましょう。絶対に必要な状況でない限り、ブロックは行わないで下さい。仮に抜かれたとしても、次のストレートでスリップストリームを使えば抜き返すことができます。アグレッシブすぎる運転は、あなたを病院送りにするだけです。 | ||
+ | |||
+ | <!-- 他言語へのリンク --> | ||
+ | [[de:Fahrtechnik]] | ||
+ | [[en:Basic Driving Guide]] | ||
+ | [[hu:Alap vezetési útmutató]] | ||
+ | |||
+ | == レース車両のコントロール == | ||
+ | '' by Impreza WRX'' | ||
+ | |||
+ | Are you having difficulty driving your racing cars? Here are many tips to get you in the groove. | ||
+ | |||
+ | === アクセルはやさしく === | ||
+ | This may seem obvious, but many people forget it. This is especially important in the Formula XR, and V8. Slicks have a lot of grip, but lose a lot when skidding. If you break traction while accelerating, the cars WILL snap oversteer. While it is good to do a small burnout to preheat the drive wheels for more control, it is not a good thing when you spin wheels too much, don't get the hole-shot, and try to make up by cutting turn one; or worse, spin out at the start line and cause a crash. | ||
+ | |||
+ | |||
+ | === ブレーキング時に車輪をロックさせない === | ||
+ | |||
+ | This is obvious, but once again people forget this one. As stated above, slicks lose lots of grip when sliding, and have very thin tread. If you lock the wheels, you will create flat spots. It only takes three laps on a short track to have a blowout from the tread wearing faster on that one spot. Save your self the heartache and learn to smoothly control the brakes. | ||
+ | |||
+ | If your brakes lock, let off the brakes, then put them on again, but with a little less pressure. Known as cadence braking, it is a good skill to learn in real life as well, if your car lacks ABS. | ||
+ | |||
+ | === No off road expeditions when racing === | ||
+ | Another obvious one, but oftentimes forgotten. Slicks lose a lot of grip when they get dirty. Since the tread is not self cleaning, it takes some time and a couple fast corners at the limit to get the rubber cleaned off. Unless you are avoiding a huge pileup that spans the entire tarmac, don't even clip the grass with two wheels! You will also have a great chance of spinning out or plowing straight into trouble by even clipping the off road on slicks. If you want to cut corners, learn to use the kerbs! | ||
+ | |||
+ | DeadWolfBones adds: ''If you go off-road get off the gas immediately and don't jerk the wheel'' | ||
+ | |||
+ | Think of driving off-road as driving on ice (In some cars that is, especially S-S) be gentle on the wheel and throttle to smoothly get yourself off the sand but do be warned your tires will get dirty. | ||
+ | |||
+ | This will help quite a bit in not losing control and you should be able to coast/drive at very low throttle back onto the track. | ||
+ | |||
+ | ''If you've been off-road take it easier than normal for a few corners'' | ||
+ | |||
+ | As Impreza mentioned, tires get dirty and it takes a few corners to clean them off. So, to avoid spinning all over again, brake early, drop down an extra gear, and generally take it easy till you're sure the tires are clean. There's a dirt bar in the bottom middle of each tire on the F9 screen to tell you how dirty they are. Don't add insult to injury! | ||
+ | |||
+ | '' Don't block the much faster car passing you'' | ||
+ | |||
+ | Most people block the incoming car as a strategy inherited from Gran Turismo, where getting bumped by the AI train gives you a boost to speed. In online (and real life) racing, if a car is coming in hot and you block their path, it's considered rude and dangerous. If they can't slow down enough, they will smash your back and most likely cause an accident or one or both of you will go blasting off like Team Rocket because of lag. When it says Blue Flag check your rear view mirror. If they are very close hold your course, as they will pass you out of the racing line. If they are a good ways behind, leave the racing line so they can shoot by easier. This applies to drivers being lapped and drivers who are considerably slower (about 10 MPH or more) than the incoming car. However, if you and another driver are neck to neck, you do have every right to battle each other (without crashing of course) for lead position. | ||
+ | |||
+ | === Smooth, dynamic driving rewards faster lap times === | ||
+ | Not too many people realize that racing involves keeping a good rhythm. When accelerating, braking, and turning, the car's weight gets shifted around. Depending on the suspension, it may shift quickly or slowly. If you jerk the car around, like turning left then slamming right, the weight is not loading the correct tires, and they break traction when the weight shifts violently from turning. When you put more weight over a tire, it has greater grip than with less weight. There is a point where the tire is overloaded with weight and will lose traction again. So, when you do the above maneuver, called the "Scandinavian Flick", the weight is initially over the right wheels, and snapping right causes the left wheels to suddenly max out on grip with the little weight over them, causing them to break traction, and as the weight shifts over them, they continue to stay in skid, as the right wheels suddenly lose the weight over them, losing traction and also skidding. This also means that when braking, you should smoothly apply the brake pedal, so the front wheels can load up and provide maximum stopping force, otherwise they lock and you go straight into the unknown! When turning, you should smoothly dial in steering so the outside tires have a chance to load. How fast you turn in, brake, and accelerate depends on the car and the suspension setup. You may be amazed at how fast you can blow through turns by driving smoothly and rhythmically. | ||
+ | |||
+ | === ダウンフォースを調整する === | ||
+ | Race cars have wings. These wings provide traction at high speeds and keep the car from becoming airborne. The more downforce you put, the more grip the car will have at speed but the lower the top speed and top end acceleration will be due to drag. Therefore, on a high speed course like the oval the downforce should be lower, but on a slower, tight corner course the downforce should be higher, and on the drag strip downforce should be minimal. | ||
+ | |||
+ | Really, though, you need to adjust downforce to suit your driving. Start with one downforce setting, and raise (or lower) the downforce until your lap times are at their lowest on average. | ||
+ | |||
+ | Also, the difference between front and rear downforce will play with your car's handling. If there is a lot of downforce on one end, the other end will actually lose grip at higher speeds. Too much front downforce will cause the car to become nervous and oversteer easily at high speed. Too much rear downforce will cause the car to understeer at speed, and actually lose grip on the turns. | ||
+ | |||
+ | Edit by Keling: Always remember that wings hardly benefit a racer in a very big part of a straight line or at a low-speed corner, they only work at high-speed corners and in braking areas. So it's the corners that mainly defines your wing angle. If you are on a 99999-corners tarmac rally track, you never go fast and downforce adjustment is not a big thing. If you are on a super street speedway, enjoying full throttle for 0.7km and than 45kph into a corner, it's a FAST track where wings can only slow cars down (on the straight lines), time saved by better braking will not make up the time you lose in very long acceleration, and cornering speed can only change a litttttle, so you need low-downforce settings. However, we have another type of FAST track where you go through Gear 4/5/6 corners one after another. In this case, there are so many high-speed corners for your wings to work. It's still a fast track, but middle or even high downforce settings would be better. | ||
+ | |||
+ | === Choose your tires wisely === | ||
+ | You may have noticed several sets of slicks are available. For long, endurance races, choosing the Hard slicks (R4) will mean more laps before a tire change at the pit stop, but you will not be able to corner as hard. Using soft slicks (R2) means unparalleled traction but frequent pitting. These are useful for short races and hot-lapping. | ||
+ | |||
+ | Sometimes, you can mix tire types to compensate with overheating sets of tires. For example, if you use R2 front and R3 rear on an FZ50 GTR, you can reduce the overheating of the rear tires. However, you will have less grip in the rear, so you need to re-tune the suspension to reduce the oversteer. | ||
+ | |||
+ | /edit by scipy - This is stupid, you need to INCREASE oversteer when driving R2 fronts and R3 rears because once the fronts heat up (color wise) 2-3°C more than the rears they will just understeer to death. Please don't try to help people with wrong advice. | ||
+ | |||
+ | === コースを覚える === | ||
+ | Learn to drive the whole track, not just the fastest line. You never known when you will need to deviate from the ideal line, to pass a slower car, avoid an incident or recover from a driving mistake. | ||
+ | |||
+ | === シフトダウンには気を付ける === | ||
+ | The GTR cars are very sensitive to inappropriate downshifts - braking hard and not blipping the throttle enough to match the revs will cause the engine braking on the rear wheels and locking them up. This generally leads to the back end stepping out and snap oversteering and ruining your lap (assuming you even catch it in time and don't crash.) Downshifting once too many times will have the same effect. | ||
+ | |||
+ | === The first bend === | ||
+ | You will not be able to win a race on the first corner, only lose it! So don't try it, many a time I have witnessed drivers shooting down the inside of a full pack, trying to get to the corner first, locking all the wheels and taking out the front half of the pack. | ||
+ | |||
+ | On any track, the first corner is generally better to be taken at slower speeds, ensuring all the cars make it round the corner, accidents may happen, this is racing, but be wary of your surroundings, other cars, and do not try and scream down the inside, braking far to late in the attempt to get that illusive number 1 spot, it will not work! | ||
+ | |||
+ | As I said, you will not win the race on the first bend, only lose it! | ||
+ | |||
+ | === スリップストリームはストレートで === | ||
+ | Don't draft in turns. It takes away the air on your car, and either makes you spin, or pushes you into the wall. Try to run a bit lower or higher than the car you're following. However at tracks such as Kyoto Ring drafting is a very useful tool. Get behind a car and let it suck you right up to its rear and put on your brakes. Important! do not let off the gas, or you will loose you momentum and fall back. By staying behind another car in a draft you increase both speeds of each car allowing for you both to pass faster cars and hold them off. "The bigger the pack the faster you go" | ||
+ | |||
+ | === タイヤをオーバーヒートさせないように === | ||
+ | Slicks warm up and cool down a lot faster than normal tires. If you drift or drive just beyond the limit, the tires will overheat and lose traction. If the interior temperature goes too high, the tire could blow. The last thing you need is a flat tire in the middle of the sweepers. If the tires are getting too hot, slow down in the turns or use harder tires. | ||
+ | |||
+ | === ピットストップ後にタイヤを空転させる === | ||
+ | Near the completion of a pit-stop; when the refuelling thing comes up, floor the gas pedal, and floor it out of the pits (in GTR cars mainly) to get the tires up to a slight optimum temperature; this will insure you that you wont slip going out of turn 1. If you always wondered why people did that in NASCAR, IRL, and so forth; not only is it to get out of there fast, but mainly to heat up their tires a bit so they don't slide around... | ||
+ | |||
+ | === Use tyre pressures wisely === | ||
+ | Tyre pressures are important. They can mean the difference between cold tires and blown tires. It can mean shooting through the sweepers or lumbering through with great driftage. It can even mean blasting off the line or getting off the line. | ||
+ | |||
+ | So here's what to do. Start with about 35 P.S.I., and drive around. Are your tires too cold? Are they cooling off too fast? Not enough grip? The insides are too hot? Start lowering the pressure, 2-10 P.S.I. at a time. Are the tires too hot? Is the car wandering too much? Raise the pressure, 1-4 P.S.I. at a time. Once you got it, the tires should not be overheating when you are driving correctly. Also, the car should feel quick through the turns, but not sluggish. | ||
+ | |||
+ | Be fortunate that S2 does not yet simulate tires flexing too much in turns and pulling off the "bead", at least as far as I can tell... | ||
+ | |||
+ | === Fast launching the XRR and FXR === | ||
+ | You probably do a lot of bogging down at the start with the XR GTR and FXO GTR. However, it is possible to do even a four wheel burnout in the FXO GTR! How? Here's how. | ||
+ | |||
+ | Three seconds before the start, floor the gas. Your rev limiter will protect your engine from damage, but more importantly, you will build up to 20 pounds of boost. With only 10 pounds of boost, you can blast off in the XR GTR. With 12, you can spin four wheels in the FXO GTR. With this ability at your side, you can finally take off as fast (XRR) or even faster (FXR) than the FZ50 GTR! With a well-tuned differential and a well-timed launch, a FXO GTR driver can always get the holeshot. | ||
+ | |||
+ | Here's another trick. Try making the first gear higher (lower top speed). This way, the car can take off with less or no boost, and won't bog down. However, this also means having to shift into second gear sooner. Try both tricks, and use the fastest one for your driving style. | ||
+ | |||
+ | Edit by Keling: If 6 gears is really a must, the first gear will be made low enough for the slowest corner, not fit for launching. Then, try to do clutch-kick (sometimes more than once) to keep the rpm high enough. Your FXR will not launch quickly, but it's still much better than falling to 1200rpm. | ||
+ | |||
+ | == 1コーナーで生き残る == | ||
+ | ''by Gunn'' | ||
+ | |||
+ | Everybody loves a close race, nobody loves being wiped out in the first corner. To win a race you must at least finish the race and all can be lost in the first hot seconds if care is not taken. Let's take a brief look at some important considerations when a race starts and a swarm of cars goes thundering towards turn 1. | ||
+ | |||
+ | * When the lights go green there is always going to be a mad dash for the first corner, all drivers want to make the best start they can. | ||
+ | * Rarely will all cars launch from the line evenly, a car in front of you may be slow getting away. | ||
+ | * Very few (and perhaps none) of the drivers will have a perfect line into the first few corners as all cars jostle for position and get settled. | ||
+ | * Everybody's tyres are cold, grip levels are low. | ||
+ | * Most drivers would now have opponents close by them but sitting in their blind spot, requiring a head turn to check their actual positions. | ||
+ | * The greatest potential for lag in LFS is when a large field of cars is bunched up together. | ||
+ | |||
+ | If there is ever a recipe for a multi-car pile up, Turn One (T1) of almost any race track is the mixing bowl and a bunch of racers hungry for victory are the ingredients. Let's take a look at and discuss ways to avoid T1 pile-ups and increase your chances of finishing the race in one piece so you can enjoy your victory cake. | ||
+ | |||
+ | * When the lights go green, apply the throttle smoothly (don't stomp) and try to get away cleanly with as little wheelspin as possible. | ||
+ | * This is a good time to quickly glance left and right to see where your nearest rivals are and see how well they have launched from the start. You now have a better idea of your relative positions and are less likely to end someone's race through a poorly-timed move. | ||
+ | * It is best not to throw your car into T1 with wild abandon, if someone is beside you entering the turn you should leave them room to corner, you want to avoid car-to-car contact. Better for both of you to corner carefully than to cause a 6 car pile-up. | ||
+ | * Be prepared to back off or brake, don't rely on luck to get you through. Be aware that other cars are prone to error in these first few turns and get ready to evade an accident ahead. | ||
+ | * Cars in front may brake heavily, avoid contact. Shunting the current world champion out of the race in the first ten seconds is a rather embarassing way to end your (and his) event or championship. Public races should be treated the same way. It is a common error that we have all made or will make early in our training and, as you will find out, it is the worst way to be taken out of a race. No matter if it's the first or last corner of a race be very, very wary of rear-ending another car. | ||
+ | |||
+ | |||
+ | == Obeying Flags == | ||
+ | ''by Gunn'' | ||
+ | |||
+ | === Live For Speed でのフラッグ === | ||
+ | レース中に、画面に表示される警告フラッグを見ることがあるでしょう。これらが何を意味するかを知ることはとても重要です。 | ||
+ | |||
+ | The flags in our LFS races are controlled by the software of course, in real life racing people make decisions about if, when, and how flags are to be displayed. The general meanings of these warnings (outlined below) should apply in most cases where you are faced with a flag in LFS racing. | ||
+ | |||
+ | === イエローフラッグ === | ||
+ | イエローフラッグが画面上に表示された場合、これはあなたの前方でスピン、もしくはクラッシュした車がいることを意味します。 | ||
+ | |||
+ | 事故車両を避けるためにスローダウンをする準備をする必要があります。 | ||
+ | |||
+ | Up ahead the car that has spun may be just rejoining the track when you arrive on the scene. It would do nobody any good if you plowed into him because you had disregarded the yellow flag warning. | ||
+ | |||
+ | * イエローフラッグをみたら、トラブルに対処する準備、またはスピードを緩める準備をしましょう。You can't win the race if your car has become a burning wreck so it is better to be cautious and survive the day. | ||
+ | |||
+ | === ブルーフラッグ === | ||
+ | ブルーフラッグは、あなたの後にあなたより順位の高い車両がいることを意味します。 | ||
+ | |||
+ | 状況によって、あなたがするべきことは変わってきます。 | ||
+ | |||
+ | Live for Speed でブルーフラッグを振られるであろう、以下の2つの状況を考察してみましょう。 | ||
+ | |||
+ | * '''If you are being lapped by a faster car:''' The car behind you is consistently faster than you and has managed to travel one more lap than you have. He is about to overtake you and the blue flag is displayed to warn you of his presence. In this case you are hindering his progress and must allow him to pass you as soon as it is safe to do so (you can't be expected to yield while negotiating a chicane or high speed corner) Hold your line don't fight the other car, do not make any sudden movements left or right, ease off slightly and let him pass. He is a lap ahead of you and you are not fighting him for position. You must not hold him up. | ||
+ | |||
+ | * '''You are not being lapped by a faster car:''' The car behind you is in a higher position but is not consistently faster than you. Perhaps you had an earlier spin or have just made a pit stop or stopped to serve a penalty and that is why your rival has managed to creep up behind you as if he is about to lap you. As above, if you see a blue flag you must not hinder the progress of the car behind, if you are holding it up you should allow the other car to pass you as soon as possible. If you are not hindering its progress then get on with the job and leave it behind you. | ||
+ | |||
+ | ''Note: There is some controversy in real racing about exact interpretation of blue flag rules. '''Generally it is accepted that you hold your line and make no sudden or defensive moves, allowing the faster car to overtake you.''' You will earn respect from all drivers for acting sensibly and fairly when faced with a blue or yellow flag.'' | ||
+ | |||
+ | <!-- 他言語へのリンク --> | ||
[[de:Fahrtechnik]] | [[de:Fahrtechnik]] | ||
+ | [[en:Basic driving guides]] | ||
+ | [[hu:Alap vezetési útmutató]] |
2017年12月13日 (水) 12:06時点における最新版
シンプルドライビング Tips
- コーナーの進入では、タイミングよくブレーキを使いましょう。実際には、ブレーキを遅くハードにかけるよりも、安全なスピードでコーナーに進入する方が速いです。(これは、コース外にはみ出してしまったり、レーシングラインを外してワイドなラインを取ってしまうことがあるためです。)
- ハードブレーキングはタイヤにフラットスポットを作ってしまう原因となります。フラットスポットはタイヤのグリップを著しく低下させ、またパンクの原因となることがあります。また、草や土の上の走行を避けましょう。これらもタイヤのグリップを低下させます。
- 後輪駆動の車で走行しているときは、スロットルをやさしく操作しましょう。スロットルを早いタイミングで開けすぎると、コーナーの出口でスピンする原因となります。
- レースの1コーナーでは、周囲にとても気を付けて走行してください。特に、後方からスタートした場合はより注意を払ってください。 前方に車がたくさんいるため、おそらく、通常よりも早いタイミングでブレーキングを開始する必要があるでしょう。最初のコーナーはレースで最も危険な場所です。注意を払い、あなたや他のプレイヤーのレースを台無しにしないようにしましょう。もちろん、これは他のハードブレーキングが必要な全てのコーナーにも当てはまります。前方に車がいる場合は通常よりも少し早めにブレーキングを開始するよう、覚えておきましょう。
- 練習は完璧を可能にします。レースに勝つドライバーは、練習を通じてコースと車を学ぶことに時間をかけ、努力しています。
オンラインレースのエチケット
スパムメッセージを送らない
メッセージを何回も何回も繰り返す必要はありません。でないと他のプレイヤーはあなたにうんざりするでしょう。これは失礼であり、無駄なことです。あなたが怒っていたり、怒るのに正当な理由があったとしても、スパムメッセージは送らないで下さい!
ブルーフラッグに従う
画面上に表示されているブルーフラッグは、一周以上先を走行中の車があなたを追い抜こうとしていることを意味します。この場合、あなたはこのプレイヤーと競わず、邪魔をしないように道を譲らなくてはなりません。レーシングラインを外れるかどうかは、状況によって議論が分かれるところであり、あなたの選択に委ねられています。ブルーフラッグを振られた場合に最も重要なことは、予測可能に動くことです。唐突な操作は絶対に行わないでください。速い車が真後ろに来ており、抜こうとしているときに、レーシングラインから突然離れてもいけません。ストレートでいきなりラインを変更して、ブレーキングで後続の車を詰まらせたりしないでください。レーシングラインを外れる時は、スムーズに外れるようにし、何をしようとしているのかを後ろの車がわかるようにしてください。反対に、レーシングラインを外れずにキープする場合は、そのことを後続車が予測できるようにしましょう。まとめると、後続のドライバーが、オーバーテイクしようとしているときには、明らかに後続車に特権があり、反対にスムーズにオーバーテイクされることを目的として、意図的に追い越しを防止するのはあなたの権利であり、責任となります。
自分がクラッシュしたことを理由にリスタートに投票しない
あなたがミスを犯したうちの一人であるのであれば、リスタートには投票しないでください。
例えば、あなたが1コーナーでブレーキングポイントを外してしまい、あなただけがコースを外れ、他のプレイヤーは通常通り走行を続けているとしましょう。その時に、自分がミスを犯したことを理由に、他の人も参加しているそのレースをなかったことにして、リスタートを行うことは公平でしょうか?
ミスから学び、そして追いつくように走りましょう。もし、たくさんのプレイヤーがミスを犯し、大きな事故が起きてしまったときなどは、リスタートに投票してみましょう。
ピットロードを使う
ピットレーンの入口/出口にあるピットロードは、意味があるから存在しています。これらは、ピットに入ろうとしているドライバーや、そうでない人たちの双方の安全性を高めるために設置されています。ピットレーンを出る時に、白または黄色の線をまたぐことは、レーシングルールに対する明確な違反であり、とても危険です。
An example: The Kyoto Oval has a pit lane exit that goes inside the banked corner to the second straight before the white/yellow line stops. This means that any cars leaving the pit lane will re-enter the racing track at close to full speed before Turn 2. Those people who simply don't care about rules often re-enter the racing track at slow speeds in Turn 1... the results are obvious.
Please take notice of the pit lane entrances and exits when you explore a track to improve the safety for yourself and other racers.
正しくピットを出なかったプレイヤーに対して文句を言わない
前項のルールは確かに存在しますが、レース中、正しくピットを出ようとしている車を避ける責任は、"コース上の車" にあります (例: ピット出口レーンの内側にとどまるなど)。ピットから車が出てくると考えられる状況では、ピット出口エリアは走行しないで下さい。もっと言えば、ピット出口エリアは絶対に走行しないようにすると良いでしょう。「通過するまでピットを出ないで」などと、他のプレイヤーに言わないようにして下さい。ピット出口レーンはそのためにあります。
例: At the Westhill International circuit where the pit lane exit takes up the left-hand 25% of the straight.
ファイナルラップを走行中のドライバーがいるときにリスタートに投票しない
This is more of a courtesy act than a rule. E.g. If two (or more) drivers are busy battling away on the track and are almost finished and then 10 people that just joined the server decide they want to race right now, the drivers racing may get an unfair restart just before finishing. Show a little respect and wait to start a vote until you see the racing drivers finish their races.
Keling による編集: Be careful if you and some fast friend have just finished the race. There may be some other players relatively slow who are still struggling 0.5 lap from the finish line. Don't shift+R immediately after seeing YOUR results on the list. The event doesn't end because the first 5 have finished. Wait for everyone.
クリーンなオーバーテイク戦術
Driving a faster car or exiting the corners at a greater velocity does not mean that you have right to ram or force others to step aside if they are in front of you. If you are in a faster car, overtaking safely will not be too much trouble, but it does not cost too much to wait a bit for a clean safe space, so don't squeeze to that 1/2 car space inside of every turn while braking.
If your car is more powerful than the other, wait until after the exit of the corner. Usually you can take a different line which gives you a slower exit speed but lets you safely overtake the slower vehicle without bumping his/her rear (or front) out of the corner. Remember, if the other person is in a UF 1000 and you are in something like an FZ50, you can easily wait until after the turn and blast past down the straight.
If your car is better in the turns, go in around 0.5 seconds behind the slower car, and when the slower car turns into the apex accelerate and pass from the outside. Remember that this works only with medium to high speed corners, and you should be way faster on the corner to be completely ahead of slower car by the corner exit so this would be safe. If you are not fast enough, the opponent will pass you on the corner exit. This is known as double passing. That or you will enjoy a spectacular crash.
Overtaking on the inside is also possible but for this you need to know that the slower driver actually knows racing code and is obeying it, and it is quite hard to see certain spots and therefore easy to get into an accident by misjudgement. If the opponent shows no signs of taking the outside, don't try it.
ラインを保つ
When you're being lapped by a faster car, hold your line. The people coming up on you have seen you, there's no need to try to get out of the way. The turns are all full throttle, and there's plenty room to go around you. If you decide to give us room the moment you see us in the mirror and move to a different line, we've probably already decided to pass you on that same line, and we all end up in the wall.
ゆっくりクルージングする
あなたの車がダメージを受け、とてもゆっくりと走行している場合や、惰性でピットに戻ろうとしている際には、可能な限り安全な場所を走行するようにしてください。Staying on the inside has the advantage of staying out of the groove for the longest period of time. When you finally make it to the pit lane you don't have to cross the track either since you're already there.
安全にピットインする
When pitting get on the pit entry lane well before turn 3. And slow down so you can safely make the turn on the apron. When exiting, of course do so after turn 1. Also, until you're well on speed (shifting to high gear), stay OFF the groove and run as low as you can.
その場で待機する
あなたがコース上でクラッシュしてしまい、他の車がそれを避けようとしている場合は、ブレーキを離さないようにして下さい。全員が通過し、あなたの動く先に誰も来ないことが確認出来るまで、ブレーキはそのままにしてください。動くシケインを避けるのは、止まっているものを通過するよりも難しいです。Either go to the pits immediately, spectate, or do the above and try to limit the disruption to the race.
動く前に確認する
実際の車でもそうするように、レーンを変更する際には、必ずミラーを確認し、またあなたの横に車がいないかを確認してください。 あなたはとても速い車がレースしているところに参加しようとしているのです。レース中の車が死角に入り、見えなくなってしまうことはしばしばあります。ラインを変更する前には、周囲の車の位置をしっかりと把握しましょう。
紳士に振舞う
相手にスペースを譲り、全ての行動をスムーズに行いましょう。高速走行中の車は1秒間にとても長い距離を通過します。このような状況では、回避行動に対して車は素早く反応してくれません。従って、他のドライバーに対してやさしい運転をしましょう。絶対に必要な状況でない限り、ブロックは行わないで下さい。仮に抜かれたとしても、次のストレートでスリップストリームを使えば抜き返すことができます。アグレッシブすぎる運転は、あなたを病院送りにするだけです。
レース車両のコントロール
by Impreza WRX
Are you having difficulty driving your racing cars? Here are many tips to get you in the groove.
アクセルはやさしく
This may seem obvious, but many people forget it. This is especially important in the Formula XR, and V8. Slicks have a lot of grip, but lose a lot when skidding. If you break traction while accelerating, the cars WILL snap oversteer. While it is good to do a small burnout to preheat the drive wheels for more control, it is not a good thing when you spin wheels too much, don't get the hole-shot, and try to make up by cutting turn one; or worse, spin out at the start line and cause a crash.
ブレーキング時に車輪をロックさせない
This is obvious, but once again people forget this one. As stated above, slicks lose lots of grip when sliding, and have very thin tread. If you lock the wheels, you will create flat spots. It only takes three laps on a short track to have a blowout from the tread wearing faster on that one spot. Save your self the heartache and learn to smoothly control the brakes.
If your brakes lock, let off the brakes, then put them on again, but with a little less pressure. Known as cadence braking, it is a good skill to learn in real life as well, if your car lacks ABS.
No off road expeditions when racing
Another obvious one, but oftentimes forgotten. Slicks lose a lot of grip when they get dirty. Since the tread is not self cleaning, it takes some time and a couple fast corners at the limit to get the rubber cleaned off. Unless you are avoiding a huge pileup that spans the entire tarmac, don't even clip the grass with two wheels! You will also have a great chance of spinning out or plowing straight into trouble by even clipping the off road on slicks. If you want to cut corners, learn to use the kerbs!
DeadWolfBones adds: If you go off-road get off the gas immediately and don't jerk the wheel
Think of driving off-road as driving on ice (In some cars that is, especially S-S) be gentle on the wheel and throttle to smoothly get yourself off the sand but do be warned your tires will get dirty.
This will help quite a bit in not losing control and you should be able to coast/drive at very low throttle back onto the track.
If you've been off-road take it easier than normal for a few corners
As Impreza mentioned, tires get dirty and it takes a few corners to clean them off. So, to avoid spinning all over again, brake early, drop down an extra gear, and generally take it easy till you're sure the tires are clean. There's a dirt bar in the bottom middle of each tire on the F9 screen to tell you how dirty they are. Don't add insult to injury!
Don't block the much faster car passing you
Most people block the incoming car as a strategy inherited from Gran Turismo, where getting bumped by the AI train gives you a boost to speed. In online (and real life) racing, if a car is coming in hot and you block their path, it's considered rude and dangerous. If they can't slow down enough, they will smash your back and most likely cause an accident or one or both of you will go blasting off like Team Rocket because of lag. When it says Blue Flag check your rear view mirror. If they are very close hold your course, as they will pass you out of the racing line. If they are a good ways behind, leave the racing line so they can shoot by easier. This applies to drivers being lapped and drivers who are considerably slower (about 10 MPH or more) than the incoming car. However, if you and another driver are neck to neck, you do have every right to battle each other (without crashing of course) for lead position.
Smooth, dynamic driving rewards faster lap times
Not too many people realize that racing involves keeping a good rhythm. When accelerating, braking, and turning, the car's weight gets shifted around. Depending on the suspension, it may shift quickly or slowly. If you jerk the car around, like turning left then slamming right, the weight is not loading the correct tires, and they break traction when the weight shifts violently from turning. When you put more weight over a tire, it has greater grip than with less weight. There is a point where the tire is overloaded with weight and will lose traction again. So, when you do the above maneuver, called the "Scandinavian Flick", the weight is initially over the right wheels, and snapping right causes the left wheels to suddenly max out on grip with the little weight over them, causing them to break traction, and as the weight shifts over them, they continue to stay in skid, as the right wheels suddenly lose the weight over them, losing traction and also skidding. This also means that when braking, you should smoothly apply the brake pedal, so the front wheels can load up and provide maximum stopping force, otherwise they lock and you go straight into the unknown! When turning, you should smoothly dial in steering so the outside tires have a chance to load. How fast you turn in, brake, and accelerate depends on the car and the suspension setup. You may be amazed at how fast you can blow through turns by driving smoothly and rhythmically.
ダウンフォースを調整する
Race cars have wings. These wings provide traction at high speeds and keep the car from becoming airborne. The more downforce you put, the more grip the car will have at speed but the lower the top speed and top end acceleration will be due to drag. Therefore, on a high speed course like the oval the downforce should be lower, but on a slower, tight corner course the downforce should be higher, and on the drag strip downforce should be minimal.
Really, though, you need to adjust downforce to suit your driving. Start with one downforce setting, and raise (or lower) the downforce until your lap times are at their lowest on average.
Also, the difference between front and rear downforce will play with your car's handling. If there is a lot of downforce on one end, the other end will actually lose grip at higher speeds. Too much front downforce will cause the car to become nervous and oversteer easily at high speed. Too much rear downforce will cause the car to understeer at speed, and actually lose grip on the turns.
Edit by Keling: Always remember that wings hardly benefit a racer in a very big part of a straight line or at a low-speed corner, they only work at high-speed corners and in braking areas. So it's the corners that mainly defines your wing angle. If you are on a 99999-corners tarmac rally track, you never go fast and downforce adjustment is not a big thing. If you are on a super street speedway, enjoying full throttle for 0.7km and than 45kph into a corner, it's a FAST track where wings can only slow cars down (on the straight lines), time saved by better braking will not make up the time you lose in very long acceleration, and cornering speed can only change a litttttle, so you need low-downforce settings. However, we have another type of FAST track where you go through Gear 4/5/6 corners one after another. In this case, there are so many high-speed corners for your wings to work. It's still a fast track, but middle or even high downforce settings would be better.
Choose your tires wisely
You may have noticed several sets of slicks are available. For long, endurance races, choosing the Hard slicks (R4) will mean more laps before a tire change at the pit stop, but you will not be able to corner as hard. Using soft slicks (R2) means unparalleled traction but frequent pitting. These are useful for short races and hot-lapping.
Sometimes, you can mix tire types to compensate with overheating sets of tires. For example, if you use R2 front and R3 rear on an FZ50 GTR, you can reduce the overheating of the rear tires. However, you will have less grip in the rear, so you need to re-tune the suspension to reduce the oversteer.
/edit by scipy - This is stupid, you need to INCREASE oversteer when driving R2 fronts and R3 rears because once the fronts heat up (color wise) 2-3°C more than the rears they will just understeer to death. Please don't try to help people with wrong advice.
コースを覚える
Learn to drive the whole track, not just the fastest line. You never known when you will need to deviate from the ideal line, to pass a slower car, avoid an incident or recover from a driving mistake.
シフトダウンには気を付ける
The GTR cars are very sensitive to inappropriate downshifts - braking hard and not blipping the throttle enough to match the revs will cause the engine braking on the rear wheels and locking them up. This generally leads to the back end stepping out and snap oversteering and ruining your lap (assuming you even catch it in time and don't crash.) Downshifting once too many times will have the same effect.
The first bend
You will not be able to win a race on the first corner, only lose it! So don't try it, many a time I have witnessed drivers shooting down the inside of a full pack, trying to get to the corner first, locking all the wheels and taking out the front half of the pack.
On any track, the first corner is generally better to be taken at slower speeds, ensuring all the cars make it round the corner, accidents may happen, this is racing, but be wary of your surroundings, other cars, and do not try and scream down the inside, braking far to late in the attempt to get that illusive number 1 spot, it will not work!
As I said, you will not win the race on the first bend, only lose it!
スリップストリームはストレートで
Don't draft in turns. It takes away the air on your car, and either makes you spin, or pushes you into the wall. Try to run a bit lower or higher than the car you're following. However at tracks such as Kyoto Ring drafting is a very useful tool. Get behind a car and let it suck you right up to its rear and put on your brakes. Important! do not let off the gas, or you will loose you momentum and fall back. By staying behind another car in a draft you increase both speeds of each car allowing for you both to pass faster cars and hold them off. "The bigger the pack the faster you go"
タイヤをオーバーヒートさせないように
Slicks warm up and cool down a lot faster than normal tires. If you drift or drive just beyond the limit, the tires will overheat and lose traction. If the interior temperature goes too high, the tire could blow. The last thing you need is a flat tire in the middle of the sweepers. If the tires are getting too hot, slow down in the turns or use harder tires.
ピットストップ後にタイヤを空転させる
Near the completion of a pit-stop; when the refuelling thing comes up, floor the gas pedal, and floor it out of the pits (in GTR cars mainly) to get the tires up to a slight optimum temperature; this will insure you that you wont slip going out of turn 1. If you always wondered why people did that in NASCAR, IRL, and so forth; not only is it to get out of there fast, but mainly to heat up their tires a bit so they don't slide around...
Use tyre pressures wisely
Tyre pressures are important. They can mean the difference between cold tires and blown tires. It can mean shooting through the sweepers or lumbering through with great driftage. It can even mean blasting off the line or getting off the line.
So here's what to do. Start with about 35 P.S.I., and drive around. Are your tires too cold? Are they cooling off too fast? Not enough grip? The insides are too hot? Start lowering the pressure, 2-10 P.S.I. at a time. Are the tires too hot? Is the car wandering too much? Raise the pressure, 1-4 P.S.I. at a time. Once you got it, the tires should not be overheating when you are driving correctly. Also, the car should feel quick through the turns, but not sluggish.
Be fortunate that S2 does not yet simulate tires flexing too much in turns and pulling off the "bead", at least as far as I can tell...
Fast launching the XRR and FXR
You probably do a lot of bogging down at the start with the XR GTR and FXO GTR. However, it is possible to do even a four wheel burnout in the FXO GTR! How? Here's how.
Three seconds before the start, floor the gas. Your rev limiter will protect your engine from damage, but more importantly, you will build up to 20 pounds of boost. With only 10 pounds of boost, you can blast off in the XR GTR. With 12, you can spin four wheels in the FXO GTR. With this ability at your side, you can finally take off as fast (XRR) or even faster (FXR) than the FZ50 GTR! With a well-tuned differential and a well-timed launch, a FXO GTR driver can always get the holeshot.
Here's another trick. Try making the first gear higher (lower top speed). This way, the car can take off with less or no boost, and won't bog down. However, this also means having to shift into second gear sooner. Try both tricks, and use the fastest one for your driving style.
Edit by Keling: If 6 gears is really a must, the first gear will be made low enough for the slowest corner, not fit for launching. Then, try to do clutch-kick (sometimes more than once) to keep the rpm high enough. Your FXR will not launch quickly, but it's still much better than falling to 1200rpm.
1コーナーで生き残る
by Gunn
Everybody loves a close race, nobody loves being wiped out in the first corner. To win a race you must at least finish the race and all can be lost in the first hot seconds if care is not taken. Let's take a brief look at some important considerations when a race starts and a swarm of cars goes thundering towards turn 1.
- When the lights go green there is always going to be a mad dash for the first corner, all drivers want to make the best start they can.
- Rarely will all cars launch from the line evenly, a car in front of you may be slow getting away.
- Very few (and perhaps none) of the drivers will have a perfect line into the first few corners as all cars jostle for position and get settled.
- Everybody's tyres are cold, grip levels are low.
- Most drivers would now have opponents close by them but sitting in their blind spot, requiring a head turn to check their actual positions.
- The greatest potential for lag in LFS is when a large field of cars is bunched up together.
If there is ever a recipe for a multi-car pile up, Turn One (T1) of almost any race track is the mixing bowl and a bunch of racers hungry for victory are the ingredients. Let's take a look at and discuss ways to avoid T1 pile-ups and increase your chances of finishing the race in one piece so you can enjoy your victory cake.
- When the lights go green, apply the throttle smoothly (don't stomp) and try to get away cleanly with as little wheelspin as possible.
- This is a good time to quickly glance left and right to see where your nearest rivals are and see how well they have launched from the start. You now have a better idea of your relative positions and are less likely to end someone's race through a poorly-timed move.
- It is best not to throw your car into T1 with wild abandon, if someone is beside you entering the turn you should leave them room to corner, you want to avoid car-to-car contact. Better for both of you to corner carefully than to cause a 6 car pile-up.
- Be prepared to back off or brake, don't rely on luck to get you through. Be aware that other cars are prone to error in these first few turns and get ready to evade an accident ahead.
- Cars in front may brake heavily, avoid contact. Shunting the current world champion out of the race in the first ten seconds is a rather embarassing way to end your (and his) event or championship. Public races should be treated the same way. It is a common error that we have all made or will make early in our training and, as you will find out, it is the worst way to be taken out of a race. No matter if it's the first or last corner of a race be very, very wary of rear-ending another car.
Obeying Flags
by Gunn
Live For Speed でのフラッグ
レース中に、画面に表示される警告フラッグを見ることがあるでしょう。これらが何を意味するかを知ることはとても重要です。
The flags in our LFS races are controlled by the software of course, in real life racing people make decisions about if, when, and how flags are to be displayed. The general meanings of these warnings (outlined below) should apply in most cases where you are faced with a flag in LFS racing.
イエローフラッグ
イエローフラッグが画面上に表示された場合、これはあなたの前方でスピン、もしくはクラッシュした車がいることを意味します。
事故車両を避けるためにスローダウンをする準備をする必要があります。
Up ahead the car that has spun may be just rejoining the track when you arrive on the scene. It would do nobody any good if you plowed into him because you had disregarded the yellow flag warning.
- イエローフラッグをみたら、トラブルに対処する準備、またはスピードを緩める準備をしましょう。You can't win the race if your car has become a burning wreck so it is better to be cautious and survive the day.
ブルーフラッグ
ブルーフラッグは、あなたの後にあなたより順位の高い車両がいることを意味します。
状況によって、あなたがするべきことは変わってきます。
Live for Speed でブルーフラッグを振られるであろう、以下の2つの状況を考察してみましょう。
- If you are being lapped by a faster car: The car behind you is consistently faster than you and has managed to travel one more lap than you have. He is about to overtake you and the blue flag is displayed to warn you of his presence. In this case you are hindering his progress and must allow him to pass you as soon as it is safe to do so (you can't be expected to yield while negotiating a chicane or high speed corner) Hold your line don't fight the other car, do not make any sudden movements left or right, ease off slightly and let him pass. He is a lap ahead of you and you are not fighting him for position. You must not hold him up.
- You are not being lapped by a faster car: The car behind you is in a higher position but is not consistently faster than you. Perhaps you had an earlier spin or have just made a pit stop or stopped to serve a penalty and that is why your rival has managed to creep up behind you as if he is about to lap you. As above, if you see a blue flag you must not hinder the progress of the car behind, if you are holding it up you should allow the other car to pass you as soon as possible. If you are not hindering its progress then get on with the job and leave it behind you.
Note: There is some controversy in real racing about exact interpretation of blue flag rules. Generally it is accepted that you hold your line and make no sudden or defensive moves, allowing the faster car to overtake you. You will earn respect from all drivers for acting sensibly and fairly when faced with a blue or yellow flag.